Download PDF Head Over Halo (Its Just a Mortal Crush...)

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Close Dialog Are you sure? Also remove everything in this list from your library. Are you sure you want to delete this list? Having said that, there is a need to revise certain parts of him, just from a purely technical standpoint, he has to actually be able to move, like a human, and the game design right now does not allow for full motion freedom, which we will have to achieve. Quint: Guy in a suit?

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  6. Quint interviews HALO director Neill Blomkamp!!!.
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CGI creation? Mixture of both? Neill Blomkamp: Well, the film has to have a feeling of reality, and so that means that I want to keep him real as much as I can, there is a necessity for him to become cg in sequences where a guy in a suit would just not work, but for the most part I am aiming for real.

Quint: Will we see Master Chief's face? Quint: As far as Master Chief's voice, will you consider Steve Downes, who voiced the character for the games or will you more than likely go with a bigger name? Quint: What do you feel is most important in bringing the Covenant to life? Neill Blomkamp: Well, the most important thing is that viewer thinks they are looking at something that lives and breathes, and exists, so from an organic standpoint they have to be believable, they also need to be terrifying, and alien, and the best way to start doing that is to break that human silhouette, although many of them are bipedal anatomically, you can still shift the overall body to be something very alien, their motion must be alien too, the audience has to get a kick out of how real and menacing these things are, and how believable they are too.

Quint: Will any of the aliens be done practically? Neill Blomkamp: Right now there is one of them that might very well end up being all practical. Quint: How about The Flood? What's your take on The Flood? That aspect has always been my favorite of the games. Neill Blomkamp: I absolutely love the flood, more importantly I love infected humans and covenant, so that will absolutely have its place in the film. Halo is a perfect project for me, because it contains so many different things that fascinate me, one of which is the idea of biological evolution, and the flood is essentially a virus, it is a near perfect organism in terms of how resilient it is against natural threats, this feeling of evolution and why organisms evolve a certain way ties into the covenant and even the humans.

And then of course on a pure thrill ride basis having the audience run into the flood in a narrow dark hallway is awesome. Quint: I know this is very early, but will any of Marty O'Donnell's score from the game make it over to the film? Is he a contender to compose the score for the movie? Quint: What's the overall tone you want to strike with the movie?

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Escapist, big budget action fun? Gritty, realistic future war? Thread starter Bombadil Start date Jan 22, Forums Discussions Gaming Discussion. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. First Prev 5 of 6 Go to page. CronoShot Member. May 9, 5, 0 0 United States. This seemed so much longer on my phone Spoiler Still pretty fucking long. Bombadil Banned.

This is wrong approach to take. The Flood already have an established mysterious element to them, which was recently stripped from the Forerunners. Halo lore needs to have something that remains extremely alien and unknown because, really, no writer alive can give them a backstory that is satisfying as what we can imagine.

Right now, they exist as an all-consuming biological force that is nebulously interconnected with the Precursors, and personally, that's all I want them to be. I wouldn't mind if they were exterminated without ever having learned of their origins - in fact, if they were to end the Reclaimer trilogy on that front, I would perfectly satisfied. Having Gravemind be God would be inherently upsetting for me. If you don't like the Prometheans, that's cool they were kinda lame in 4 , but that's no reason to exclude them. They're still kicking around and their story arc has barely been touched upon.

Instead retconning previous character deaths Tartarus? Again, up to you, but this is a bad way to get your work taken seriously.

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Not only are the books permanently established lore, they serve to displace these arguments:. The Didact is an extremely interesting character. He is a noble, opinionated and honorable leader who despises, but still respects his eternal enemy: humans. This gives him the opportunity to become a very interesting foil for the Chief, who is similarly noble and honorable, but ultimately deferential to authority.

There is, of course, other elements of the Forerunner trilogy that has significance for the Reclaimer trilogy. The Librarian unlocking Chief's geas, for example. In fact, I found it interesting that you talk about Apollo giving the Chief more abilities, because I suspect that is exactly what the geas will end up doing. I very much dislike the 'megalomaniac' label you've given the Didact. Truth was a megalomaniac, and he was the only interesting Prophet which once again begs the question of why on Earth you thought Mercy was cool. Sorry to rain on your parade. If you think of the Flood as an artificial intelligence, the Gravemind is the collective, pooling all of their intelligence.

But Graveminds are created as the Flood grows, not the other way around and certainly not applying to other races. Hex Banned. Nov 14, 20, 0 0 Florida twitter.

Halo 5: Bombadil crushes the character limit

Now I think I know why they cut Bombadil out of the trilogy. On point though I really have been wondering exactly where they will be taking 5.

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  • Apath Member. Aug 4, 12, 0 I actually liked it up until the prophet part, where I stopped reading. MyAbsolution Member. Dec 23, 1, 0 0 Ontario, Canada. Bombadil said:. The developers never showed much respect for the book lore. Why should I? The video games have always been underwhelming in the story department, save for Halo 2, which actually made an attempt to show both sides from two different perspectives. I never understood why Halo fans thought 2 was the weakest. I know it makes me sound like a prick to say this, but I always though the people who hated Halo 2 simply didn't like a game with an emphasis on story. They just wanted to shoot and kill and be the Chief and anything that deviated from the simplistic plot of CE was just too much for them.

    MyAbsolution said:. Thanks for making an interesting read but I just wanna touch up on this point about Halo 2 and the hate for its story. In it, Master Chief essentially stalls a Covie fleet from coming to our solar system, and rescues 5 or 6 of his fellow Spartan IIs! So going into Halo 2, me and many people legit thought that hey we might see more Spartans or even acknowledge their existence, but no, nothing.

    Let down. Big one for me. Second, the actual "invasion" of earth was completely pussified. It was like one carrier that seemed to get to the surface and then it left and you were off earth for the rest of the game Third, the entire civil war or schism within the covenant happens sooooo damn fast. Where the elites are moved down the ranks and brutes rise up, and then eventually Elites ally with humans and war is over on earth This includes H3. Thats ok from my pov. Jun 7, 11, 0 0 38 North Carolina impiri. R1CHO said:. Good job man!

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    Well, the E3 footage for Halo 2 was actually not even running xbox hardware and was never in the final game as well. I guess a large part of my problems were a result of hype and false assumptions leading into it. And like I said I wanted Bungie as far away from the Halo universe as possible at that point story wise Lunchbox Banned.